LIPSense™ 3D Body Pose Runtime License - Standard version
Notice!
Once the order is placed, a license key will be sent to your email.
Notice!
Once the order is placed, a license key will be sent to your email.
The Standard version provides developers with two flexible tracking modes, Lite Mode and Full Mode, allowing optimization for different hardware capabilities, latency requirements, and deployment scenarios. It is engineered for embedded AI devices, industrial applications, motion analytics, and interactive systems that require reliable, real-time human motion tracking and analysis.
1.The Standard Version allows developers to switch between Lite Mode and Full Mode, depending on system resources and application needs.
l Lite Mode — High-Efficiency Full-Body Tracking (18 Joints)
Designed for resource-constrained hardware such as embedded systems, edge AI devices, and compact PCs.
Lite Mode (18 points): Includes eyes (2), nose, ears (2), neck, shoulders (2), elbows (2), wrists (2), hips (2), knees (2), ankles (2).
Hardware Acceleration: Support automatic hardware acceleration through Intel® OpenVINO™ or NVIDIA® TensorRT.
l Full Mode — Comprehensive Full-Body Tracking (32 Joints)
Provides a more detailed skeletal model suitable for advanced analytics and immersive applications.
Full Mode (32 points): Includes eyes (2), ears (2), nose, head, neck, clavicle joints (2), shoulders (2), elbows (2), wrists (2), hands (2), fingertips (2), thumbs (2), pelvis, chest, navel, hips (2), knees (2), ankles (2), feet (2).
Acceleration Requirement: Requires NVIDIA CUDA 12.x and cuDNN 9.9.0 for optimal performance.
2. Multi-Person Tracking
Supports up to 43 people tracked simultaneously.
3. Captures High-Difficulty Movements
Capable of robustly detecting movements such as swinging and staggering.
4. Developer-Friendly
| 3D Sensor | Industrial Applications: LIPSedge™ AE series General Use: LIPSedge™ DL series / S315 |
| Environment | Indoor with sufficient illumination* |
| Detection Range | Working range: 2–7 m Optimal range: 3 m |
| FPS | 30 frames / second |
| Maximum People Tracking | Up to 43 people |
*The illumination settings for each 3D sensor varies. Refer to the sensor’s official documents for details on illumination settings.
| Operating System | Windows 10 Ubuntu 22.04 LTS / Ubuntu 24.04 LTS |
| Programming Languages | C / C++ / Python / Unity / C# |
| Mode | Lite Mode (18 points) | Full Mode (32 points) |
| CPU | 6th Gen Intel® Core™ processor | 8th Gen Intel® Core™ processor |
| RAM | 8GB or above | 8GB or above |
| GPU | NVIDIA™ RTX 4060 | NVIDIA™ RTX 4060 Ti |
| Acceleration Frameworks | Intel® OpenVINO™ / NVIDIA® TensorRT™ | Cuda 12.x, cuDNN 9.9.0 |
| ARM-based Systems Supported | N/A | NVIDIA® Jetson Xavier™ / AGX Orin™ |
SDK Free Trial
The SDK is offered for software development, testing and integration.
Each run is limited to 20 minutes.
Runtime (Required for Deployment)
| 3D Sensor |
Industrial Applications: LIPSedge™ AE 400 / AE450 General Use: LIPSedge™ DL series / S315 |
| Environment | Indoor with sufficient illumination* |
| Detection Range |
Working range: 2–7 m Optimal range: 3 m |
| FPS | 30 frames / second |
| Maximum People Tracking | Up to 43 people |
*The illumination settings for each 3D sensor varies. Refer to the sensor’s official documents for details on illumination settings.
| Operating System |
Windows 10 Ubuntu 22.04 LTS / Ubuntu 24.04 LTS |
| Programming Languages | C / C++ / Python / Unity / C# |
| Mode | Lite Mode (18 points) | Full Mode (32 points) |
| CPU | 6th Gen Intel® Core™ processor | 8th Gen Intel® Core™ processor |
| RAM | 8GB or above | 8GB or above |
| GPU | NVIDIA™ RTX 4060 | NVIDIA™ RTX 4060 Ti |
| Acceleration Frameworks | Intel® OpenVINO™ / NVIDIA® TensorRT™ | Cuda 12.x, cuDNN 9.9.0 |
| ARM-based Systems Supported | N/A | NVIDIA® Jetson Xavier™ / AGX Orin™ |
All software license merchandise (SDK/Middleware/Application) sale items are final and non-exchangeable & non-replacementable.
Please note, customer orders and all sale items (including hardware products and software license merchandise) are final and non-refundable.
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