LIPSense™ 3D Body Pose Runtime License (v.7.2.1) - Standard version
【Important Notice!】
Once your payment is confirmed, a separate email containing a link to our software licensing system will be sent to you for activation.
【Important Notice!】
Once your payment is confirmed, a separate email containing a link to our software licensing system will be sent to you for activation.
LIPSense™ 3D Body Pose Standard version provides developers with two flexible tracking modes, Lite Mode and Full Mode, allowing optimization for different hardware capabilities, latency requirements, and deployment scenarios. It is engineered for embedded AI devices, industrial applications, motion analytics, and interactive systems that require reliable, real-time human motion tracking and analysis.
Our refined topology logic prevents keypoint misconnections, ensuring that arms, legs, and torso stay correctly mapped even during complex, high-speed movements.
Our improved hand keypoint prediction maintains a lock on users even when they step back, expanding the usable interaction zone for large-scale environments.
A 70% boost, reaching 50 FPS for real-time precision. Our accelerated processing engine drastically delivers instant visual feedback that keeps pace with fast-moving machinery and dynamic human interactions.
We’ve eliminated the "shaky" look common in raw tracking data. By drastically reducing keypoint jitter, your avatars and UI elements remain rock-solid, providing a premium feel and reducing eye strain for users.
The Standard Version allows developers to switch between Lite Mode and Full Mode, depending on system resources and application needs.
Designed for resource-constrained hardware such as embedded systems, edge AI devices, and compact PCs.
Lite Mode (18 points): Includes eyes (2), nose, ears (2), neck, shoulders (2), elbows (2), wrists (2), hips (2), knees (2), ankles (2).
Hardware Acceleration: Supports automatic hardware acceleration through Intel® OpenVINO™, NVIDIA® TensorRT™, and NVIDIA® CUDA®.
Provides a more detailed skeletal model suitable for advanced analytics and immersive applications.
Full Mode (32 points): Includes eyes (2), ears (2), nose, head, neck, clavicle joints (2), shoulders (2), elbows (2), wrists (2), hands (2), fingertips (2), thumbs (2), pelvis, chest, navel, hips (2), knees (2), ankles (2), feet (2).
Acceleration Requirement: Supports automatic hardware acceleration through Intel® OpenVINO™, NVIDIA® TensorRT™, and NVIDIA® CUDA®.
Supports up to 43 people tracked simultaneously.
Capable of robustly detecting movements such as swinging and staggering.
| 3D Sensor | Industrial Applications: LIPSedge™ AE Series General Use: LIPSedge™ DL / T225 / T235 / S315 |
| Environment | Indoor with sufficient illumination* |
| Detection Range | Working range: 2–7 m Optimal range: 3 m |
| FPS | Up to 50 frames / second |
| Maximum People Tracking | Up to 43 people |
*The illumination settings for each 3D sensor varies. Refer to the sensor’s official documents for details on illumination settings.
| Operating System | Windows 11 Ubuntu 22.04 LTS / Ubuntu 24.04 LTS JetPack 6.1 / JetPack 6.2 |
| Programming Languages | C / C++ / C# / Python / Unity |
| Lite Mode (18 points) | Full Mode (32 points) | |
| CPU | 6th Gen Intel® Core™ processor | 8th Gen Intel® Core™ processor |
| RAM | 8GB or above | |
| GPU | NVIDIA™ RTX 4060 | NVIDIA™ RTX 4060 Ti |
| Acceleration Frameworks | Intel® OpenVINO™ / NVIDIA® TensorRT™ / NVIDIA® CUDA® | |
| ARM-based Systems Supported | NVIDIA® Jetson Xavier™ / AGX Orin™ | |
The SDK is offered for software development, testing and integration. Each run is limited to 20 minutes.
| 3D Sensor | Industrial Applications: LIPSedge™ AE Series General Use: LIPSedge™ DL / T225 / T235 / S315 |
| Environment | Indoor with sufficient illumination* |
| Detection Range | Working range: 2–7 m Optimal range: 3 m |
| FPS | Up to 50 frames / second |
| Maximum People Tracking | Up to 43 people |
*The illumination settings for each 3D sensor varies. Refer to the sensor’s official documents for details on illumination settings.
| Operating System | Windows 11 Ubuntu 22.04 LTS / Ubuntu 24.04 LTS JetPack 6.1 / JetPack 6.2 |
| Programming Languages | C / C++ / C# / Python / Unity |
| Lite Mode (18 points) | Full Mode (32 points) | |
| CPU | 6th Gen Intel® Core™ processor | 8th Gen Intel® Core™ processor |
| RAM | 8GB or above | |
| GPU | NVIDIA™ RTX 4060 | NVIDIA™ RTX 4060 Ti |
| Acceleration Frameworks | Intel® OpenVINO™ / NVIDIA® TensorRT™ / NVIDIA® CUDA® | |
| ARM-based Systems Supported | NVIDIA® Jetson Xavier™ / AGX Orin™ | |
Body Pose SDK v7.2.1 only supports LIPSedge™ AE / DL / T / S series depth cameras. Please refer to the “Compatible Cameras” section on the product page. If you are using cameras from other brands, please refer to Body Pose SDK v5.0.1.
Runtime licenses are not bound to computers or developer accounts, only to camera serial numbers.
Pricing on our website reflects the standard rate. If you have large-scale deployment, feel free to contact us for further assistance.
Yes. Your purchase includes one year of free minor updates within the same generation (e.g., V7.x.x if you purchased V7). Upgrades to a new generation (e.g., V8) are not included. After the first year, you may choose to purchase an annual upgrade plan to continue receiving minor updates for the same generation:
Each upgrade purchase also includes one year of continuous minor updates for the same generation.
A: Once your payment via PayPal or bank wire is confirmed, you will receive an account registration and activation email from our license management system. After registering and logging in, simply follow the steps to bind your camera’s serial number to activate the software, or check for software version updates. Please feel free to visit our License Management System documentation for detailed, step-by-step instructions, and feel free to contact us if you have any questions.
It depends on two scenarios.
1. Changing PC/Laptop:
Runtime is not bound to a computer UUID and remains valid.
2. Changing Camera:
Runtime is bound to the camera S/N. Replacing a camera requires purchasing a new Runtime license.
No. Software licenses are non-refundable.
We strongly recommend downloading the Free Trial SDK to confirm compatibility before purchase.
Body Pose V7.2.1 includes Standard and Professional editions:
When combined, the system can track up to 72 total joints.
Yes. Each camera requires one Runtime license, and each license is perpetual.
Please contact our technical support team. We can help verify:
If the license has not yet been generated or bound, the technical support team can assist with regeneration or corrections.
Reminder: Once a license is generated and bound to a device, it is considered used and cannot be returned or transferred.
Please contact us and provide your correct email address and order number. We will resend the license information.
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